So if I build a large model using many of the non-existent LDraw pieces in LDD I’ll end up having to rebuild a large portion of the model in LDraw which is not fun and takes valuable animating/rendering time. The problem is that when you export from LDD (.lxf) to LDraw (.ldr) not all of the data communicates, meaning a model may be missing certain pieces that aren’t in the LDraw system of tools library. LEGO Digital Designer (LDD) has a very easy and intuitive interface that lets you quickly build large models. But LDraw is difficult to model with, especially on bigger models. ![]() I make LEGO animations using Blender and LDraw and it works alright.
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